Updates & patch notes

Release history for Seventh Love—features, fixes, and announcements.

14 entries

  • Inventory quality-of-life

    Clearer actions for stackable items and reordering.

    Inventory continues to get small polish passes based on playtesting.

    Report rough edges through the bug tracker linked from the admin tools when enabled.

  • AIML 3 runtime for NPC banter

    Harbor NPCs use the Seventh Love AIML 3 engine.

    Dialogue packs ship as JSON and AIML under data/aiml.

    Tone stays original-IP safe while echoing cozy anime-MMO energy.

  • MUD world graph & look API

    Structured room data for adventure and future tools.

    The MUD layer exposes look and movement APIs for the web client.

    Map integration remains a focus for upcoming milestones.

  • SPA navigation shell

    Faster transitions between signed-in game surfaces.

    Core routes fetch inline fragments so the menu and chrome stay stable.

    Forms that require full POST semantics still do full page loads where needed.

  • Guest landing refresh

    Event spotlight, client download, and patch teaser panels.

    Visitors without a session see a calmer Rose-style landing with clear paths to log in, register, or read updates.

    Language selection remains on first visit.

  • Ledger schema groundwork

    Append-only signed blocks for future economy features.

    Foundational SQL and PHP domain objects landed for a hash-linked ledger.

    Player-visible features will roll out as design locks.